Tasjam Health 2015 Winners

Judging of the Tasjam Health 2015 entries has finally been completed!

It was an incredibly close competition. There were 14 submissions in total, coming from 85 participants across the state.

It was a really close race, with a lot of very good submissions. Being a very short game jam there were no perfect submissions, but there were clear examples of games that excelled in key areas.

I was particularly pleased to see a great mix of teams at the event. There were students of all levels mixing it toe to toe with professionals and semi-professionals. The spirit at both venues was one of enthusiasm and professionalism, and everyone’s conduct at the event was exemplary, in spite of the very stressful and tiring working conditions.

It is clear to see that the seeds of a stronger game development community are starting to emerge in Tasmania, and it’s very exciting to be riding that rising wave alongside you all.

If you want to play along at home, all the submissions are available at https://itch.io/jam/tasjam-for-health/entries

All that being said, what you really want to know is which games won.

The Winners

Best Overall & Best in Hobart

The Quest

Rex Smeal, Arabella Wain, Jon Manning, Paris Buttfield-Addison, Will Dwyer, and Tim Nugent

This game, an interactive adventure game targeted at hospitalised children, managed to perform consistently across the spectrum of the judging criteria. Good art, good music, good controls and good user interface. Importantly, it also had the most thoroughly researched and well written submission document bar none.

Runner-up Overall & Best in Launceston

Terminal Round Robin

Ash Kendrick, Chris Patterson, Cody Bower, Jaime Phipps, Kaspar Young, Ryder Boyton, and Kimberly Boyton

This card game, from a team of mostly beginner game designers, was a surprise hit in a range of categories. Fast, super simple and easy to learn card game mechanics, themed with common issues of public health. Terminal Round Robin was considered very likely to achieve significant health outcomes, because the team wisely chose to tackle low hanging fruit. The game is designed to teach people about disease and how it is spread, a normally dry and boring topic… but this team managed to turn this topic into a genuinely fun and engaging multiplayer card game.

Runner-up in Launceston & Most Likely to Achieve Health Outcome


Glenn Brink, Alex Oakly, Connor Deckers, Cassandra Boles, Simon Stannus

This game had a very focused health outcome – stroke rehabilitation. The use of the Oculus Rift and Razer Hydra controller make the otherwise dull activity of raising your hands and moving them about fun and immersive.

Runner-up in Hobart (Tied)

The runner-up position in Hobart was tied between two teams, who will split the prize for this category.

Inner Struggles

Simon Beattie, Gian Hancock, Alister Birtles, Joseph Kenna, Ben Phelps, Jerome Phelps, George Begbie

This game succeeded very well in intertwining gameplay design elements with symptoms of their chosen health state: schizophrenia.

Dating Adventure

Michael Assenheimer, Nicholas Blackburn, Alex Taylor, Edward Robert Williams

This dating simulator that aimed to highlight the key aspects and symptoms of social anxiety played well and had a clear message.

Most Fun

Ambo: First Aid

Ben Evans, Alex Grace

This multiplayer cooperative ambulance simulator managed to combine the whacky ridiculous fun of Surgeon Simulator with a relatively serious message about the importance of teamwork in a paramedic team, resulting in a lot of laughs and a few learns.


I’m sure you’ll all join in on congratulating all the winners, and commiserating those who didn’t quite make the cut.

Any teams who would like more detailed feedback about where they did well and where they lost points please feel free to contact me. Ivan DOT Bindoff AT utas DOT edu DOT au

I’d like to thank everyone again for being a part of this exciting event.

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